Market Reports | Product Report

Gamification Mobile Application in Healthcare Market is Expected to Reach US$ 31,168.1 million

Published: October 3, 2024
Author: TEXTILE VALUE CHAIN

According to Fact.MR, a market research and competitive intelligence provider, the global gamification mobile application in healthcare market is anticipated to grow at a remarkable rate of 21.4% from 2024 to 2034, reaching a valuation of $4.48 billion by 2024. The growing need for gamified mobile health applications has been largely driven by the rising prevalence of chronic illnesses like diabetes, cancer, obesity, and cardiovascular disease.

The OECD reports that over one-third of adults suffer from long-term diseases, with 43% of the low-income population diagnosed with chronic conditions. In the upcoming years, there will likely be a significant increase in both the prevalence and cost of chronic illnesses. According to an article titled “The Burden of Chronic Disease,” the expense of treating chronic illnesses worldwide is expected to surpass US$ 47 trillion by 2030.

Gamification has been more and more common in the healthcare industry lately. Due to its extensive use in healthcare and acceptance in education, the market has expanded. Furthermore, the integration of AI and machine learning into wearable and portable devices has further fueled the growth of gamified healthcare apps.

Key Takeaways from the Market Study:

  • The global gamification mobile application in healthcare market is projected to grow at 21.4% CAGR and reach US$ 31,168.1 million by 2034
  • The market created an opportunity of US$ 1,690.5 million growing at a CAGR of 11.9% between 2019 to 2023
  • Predominating market players include Mango Health, Propeller Health, Omada Health Inc., Fitbit Health Solutions, Akili, Inc., among other startups.
  • Exercise games under product type are estimated to grow at a CAGR of 22.7% between 2024 and 2034

“The Increasing smart phone penetration, AI technology and Interactive Patient Engagement Solutions in Healthcare Industry to Demand Gamified Mobile Apps,” says a Fact.MR analyst.

Leading Players Driving Innovation in the Gamification Mobile Application in Healthcare Market:

Mango Health; Propeller Health; Omada Health Inc.; Fitbit Health Solutions; Akili, Inc.; Big Health; Calm.com, Inc.; Headspace Inc.; Sleep Cycle; Lumi Health (Apple Inc.); Healthy365 (Ministry of Health Singapore); Other Prominent Players.

Market Development:

The market is now being driven by the increasing demand in gamified mobile apps to encourage the elderly population and/or each demographic group to take part in different level challenges to digitally measure health. Leading companies’ increased use of partnership and collaboration tactics has demonstrated a notable increase in the market. Market participants have been emphasizing and funding R&D for mobile computing and communication technologies. This has the potential to further improve behavior change interventions and physical activity (PA).

Gamification Mobile Application in Healthcare Industry News:

  • For instance, In June 2023, UC Davis Health and Propeller Health announced a new collaboration with UC Davis Health that will offer personalized treatment for high-risk patients with asthma and chronic obstructive pulmonary disease (COPD) aiming to improve their health outcomes.

The Usage of design elements like progress bars, leader board, and points have created a strong engagement between the consumer and the application.

  • According to the GSMA 2023, the future holds great promises in 5G standalone and 5G Advanced. This will further impact the investment in the current year and create wide opportunities for digital solutions in healthcare.
  • In 2023, an estimated 4.7 billion mobile internet users were recorded. The penetration rate of mobile internet users is estimated at 58% and will rise to 68% by 2030.

These technological advancements and the rising mobile phone economy will help boost market growth by creating wide opportunities for the leading players as well as new entrants.

More Valuable Insights on Offer:

With its new product, Fact.MR, the healthcare industry’s global gamification mobile application is objectively analyzed. It provides forecast figures for 2024–2034 as well as historical data from 2019–2023.

Important information is revealed by the study about the product categories (exercise, serious, and casual games), applications (education, prevention, and therapeutics), and end users (enterprise and consumer) in the main global regions (North America, Latin America, Western Europe, Eastern Europe, East Asia, South Asia, and Pacific, Middle East & Africa).

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